Fred - Tape inlay - Investronica Fred - Tape inlay - Quicksilva (front) Fred - Tape inlay - Quicksilva (back)

The Game

The more tombs (mazes) Fred explores, the tougher the going. The number of monsters increases and they get meaner and faster.

Monsters

Rats: These run through the labyrinth, the only way to avoid them is to jump at the right moment.

Acid Drops: From the decomposing mixtures of the Egyptian Magicians. Careful timing is needed to get past them.

Ghosts: Beware, they can go through walls. They change direction when shot.

Chameleons: They can be passed by climbing the rope on the opposite side, but they can change sides too!!

Mummies: They fall through the vertical corridors. They can teleport when they stop falling or are hit by a bullet.

Vampires: They chase through the maze and can stop flying or even develop a high speed. They can be stopped by being shot.

Skeletons: They chase relentlessly, and can only be stopped by being shot.

Power: Fred’s strength is maximum at 15 and reduces by one each time a monster hits. Two extra units are gained each time the magic elixir of Nefertiti is drunk and when he reaches the exit.

Weapons: Fred has a gun and six bullets which he can replenish en route. He cannot shoot whilst climbing a rope.

Treasures: Varying in value, they may be picked up by just walking over them, with bonus points on exit.

Map: A map is displayed when Fred discovers one in the maze. Fred is in the centre.

Screens: There are six screens, increasing in difficulty, followed by the option to return to screen 1 or redefine the maze. The number of monsters has to be defined with two figures, e.g. 09, etc.

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